![]() ![]() Whistles and stomps have different effects for example you may need to stomp to make a berry fall to a lower area, you whistle a frog to attract it to that area, the frog eats the berry and, with a stomp, will blow out a bubble that carries you up to a platform. The set items and levels of the original make way for much larger stages, and you have to engage with and manipulate various creatures to get around. There's no real tutorial, no "go this way" arrows or text boxes of tips it's all about interpreting your surroundings, while using deductions and your puzzle-solving skills.Īs a system it starts off rather well. Even the manual tells you that you whistle with A and stomp with B, before stating that it's up to you to find out everything else for yourself. For one thing, gone is the linear progression and hand holding, and in its place Two Tribes dusts its palms of the game and says, quite simply, "now it's all yours". ![]() ![]() While Toki Tori was classic puzzle fare - enclosed areas with fixed items and one escape route - this sequel delves off in an entirely different direction. The final result is a long way from its Game Boy Color and WiiWare predecessors, and provides a new and potentially divisive twist on the formula. Initially planned as a Wii U eShop launch title, Toki Tori 2 arrives after developer Two Tribes had a late change of heart and delayed release, taking the opportunity to expand on it further and improve key elements. While Toki Tori was a launch title on WiiWare and seized a lot of attention as a result, its direct sequel has had a more protracted release history. ![]()
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